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- 14 July 2020
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Chomp 'N' Cheeky
Patch Notes
Version: v0.1.0-alphaPatch Notes
Date: 21/02/2019
Comments:
Say hello to our first Alpha release of the game Chomp N Cheeky. This is a 2D tile-based adventure puzzle game. We have constructed a number of fundamental features that players will be seeing in this game, and we will build and add to the game's value from this release. There are still a number of fundamental features that we need to work on such as the HUD, Main Menu, UI, and more.
We are not ready to release this to the public yet, we have a lot of milestones to cover, and there may be more yet to come depending on how well we go. I am hoping to have a beta version publicly released sometime early May 2019, but this could change.
I am requesting reviewers, and anyone else helping me, to test the game and then provide feedback on issues tagged with "Seeking Reviewer" so we can continue to fix bugs and tweaking the proposed features. Enjoy!
Changelog:
NEW:
1) Level 1- Level one design is complete. This will be used to facilitate the construction for the rest of the game.
2) Bread - Bread is a tile that can be eaten by a clamp. Until then it is solid.
3) Grass - A grass tile is a ground that the player can move on.
4) PLAYER CONTROLLABLE CHARACTER: Cheeky - Player can use the arrow keys to move this character around the map.
5) ENEMY CHARACTER: Clamp - Clamps are AI-controlled characters and are the main antagonist of the game. They will chase Cheeky if they see them.
6) ENEMY SPAWN POINT: Clamp Cave - Clamps will spawn from caves after a period of time.
7) PLAYER SPAWN POINT: One-way door - Players will spawn on a door with a ban sign on it.
8) Door - Goal for the player to get to. Players will need the key to go through the door to win the level. Currently, this will restart the layout until new levels are made.
9) Key - The player will need to collect this key before being able to go through the door.
Next in development:
1) Improvements to Cheeky's movement to be uniformed with Clamp movement.
2) Power-Ups
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