Early log v0.3.0-alpha Treasure and Score System (17/03/2019)

This log is for a project that is not yet a demo.
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Luke

Studio Owner
Game Designer
👑 Luke Wolf® Staff
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Chomp 'N' Cheeky
Patch Notes
Version: v0.3.0-alpha
Date: 17/03/2019

Comments:

Again, I am a bit later than expected with another minor update, but I have introduced the treasure and scoring system. Tomorrow, I will provide further documentation in this repository with the images and values of each of these items. I am aware of problems involving treasure items overlapping obstacles after spawning from a chest. I am working on improvements to this and I will document my progress from here in a bug report.

Changelog:

NEW:

1)
Treasure Item: Coin - Can be collected to increase score value.
2) Treasure Item: Pile of Coins - Can be collected to increase score value.
3) Treasure Item: Pearl Necklace - Can be collected to increase score value.
4) Treasure Item: Brooch - Can be collected to increase score value.
5) Treasure Item: Diamond Ring - Can be collected to increase score value.
6) Treasure Item: Gem - Can be collected to increase score value.
7) Treasure Item: Chalice - Can be collected to increase score value.
8) Treasure Item: Pot of Gold - Can be collected to increase score value.
9) Treasure Item: Crown - Can be collected to increase score value.
10) Chest Key - Collecting these can will enable the ability to open chests.
11) Treasure Chest - Can be opened if Cheeky has collected at least 1 key. Drops several treasure items depending on its chest level.
12) Score Display - Displays the total score the player has. Can be incremented whenever treasure is collected.

MODIFY:

1) Power-Ups - Changed origin point so it is placed in the middle of a tile and not a lowered position.
2) Key (Goal Item) - Has had a slight change of appearance.

Next in development:

1)
Clam Death
2) Points on Clam Death
3) HUD Information and GUI
 
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