Early log v0.4.0-alpha In-game HUD + Bug Fixes (22/03/2019)

This log is for a project that is not yet a demo.
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Luke

Studio Owner
Game Designer
👑 Luke Wolf® Staff
Joined
14 July 2020
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Chomp 'N' Cheeky
Patch Notes
Version: v0.4.0-alpha
Date: 22/03/2019

Comments:

I am on time for once! In v0.4.0 you will see a significant change to the game. We are displaying a reasonable HUD underneath the gaming area, I have also given a game area border around the playing field. This border will eventually be graphically designed to suit the theme of the level and will not remain white. Additionally, I have also given more room for the playing field and the viewport size has been increased. I will definitely be working on Clam death giving points to cheeky for killing Clams during the next minor build. Also in the next build, we should see 100 levels added to the game.

Changelog:

NEW:

1)
HUD Area - The HUD area has been added along the bottom of the screen.
2) HUD Item: Score - Score is now added to the HUD for players to see.
3) HUD Item: Lives - Lives are now added to the HUD for players to see.
4) HUD Item: Goal Indicator - Goal indicator shows whether or not the player has the key to go through the door to the next level.
5) HUD Item: Skill indicator - Skill indicator will show what type of skills cheeky has. At the moment, he has only one skill. We are not sure if we will give him more than one skill, but this will show whether or not he can use the hammer.
6) HUD Item: Power-Up - Power Up indicator will show the power up that you have collected and it will also display information about how that power up works.
7) HUD Item: Chest Key Indicator - Displays the amount of chest keys that the player has. This is only visible during a level after the player collects the first key.


MODIFY:

1) Treasure Collecting - Due to many problems associated with initial treasure collecting introduced in v0.3.0, I have changed the way that treasure is collected. From now, treasure will come out of a chest, evenly display itself across a grid, then it will move quickly to the player. Once it arrives it will be collected as per normal. This prevents a whole stack of bugs that were being experienced before.

FIX:

1) Fixed a bug causing treasure to get stuck after a chest was opened.
2) Fixed a bug causing Clam to be able to move and see through chests.
3) Fixed a visual display bug relating to the trigger point for treasure chests being visible when it should have been invisible.
4) Fixed a bug causing score not to reset to zero when the game was reset after pressing R.
5) Fixed a bug allowing Clam to eat Cheeky when he was transparent

Next in development:

1)
Clam Death
2) Points on Clam Death
3) Designing 100 levels.
 
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