- Joined
- 14 July 2020
- Posts
- 96
Chomp 'N' Cheeky
Patch Notes
Version: v0.9.0-alphaPatch Notes
Date: 14/06/2019
Comments:
Testing new levels is becoming the focus and with it, I have created a level testing tool which will become automatically available when you start the game. This will make it a lot easier for everyone to test levels instead of having to play through all of the levels if you want to test a specific level just open the level tester, enter the level number you want to test and press the Enter key and you will immediately switch over to that level. Additionally, I have placed some debugging data for treasure and rune find progress. I am still deciding how to approach this officially with the player which is something I will work out after I finish all levels and get a proper feel for what we are supposed to do here. Not as many bug fixes, there are still a lot of outstanding bugs that I am needing to fix, particularly with the AI, so if you notice any, it may be known anyway but please report it.
Reported but unable to replicate:
These were reported but hard to replicate and after fixing some other code in the game, I have not been able to reproduce these issues, so please test them:
1) Switch shifts back as a tiny version of himself - I have made some enhancements to his shapeshifting but I feel this needs to be tested more to be certain that it has been resolved.
2) Sticky's tongue shoots at the wrong angle - This is still happening but I have an idea to snap the angle of the tongue to the correct angle. I think I have to look closely to see if the tongue is being set to two different angles at the same time.
Changelog:
NEW:
1) Level Tester - allows testers to select a level they want to go to. Just press the Level Tester Button that appears next to the bug report button on the HUD, enter the level number and press enter and the game will take you there immediately. If the level does not exist, nothing will happen.
MODIFY:
1) More efficiency moving levels - I have made enhancements to the way the game considers what level you are on and changing levels so this is a performance increase.
2) More control over Cheeky's facing direction - Cheeky will now face a direction before moving, this allows him to face any direction you want him to face even though he physically cannot move. This will not happen if he is dead, though, but should give you more control over him when he is alive. This is a mechanic I have reverted back to.
FIX:
1) No control over Cheeky after starting a new game - Confirmed fixing an issue that was stopping the player from sometimes being able to control Cheeky at the start of a new game or after he resurrects from death.
2) Dash getting stuck on shapeshifted Switch - Confirmed fixing an issue that was causing Dash to get stuck on shapeshifted switch.
3) Dash not getting knocked back properly - Fixed an issue causing Dash not to get knocked back properly after missing Cheeky from charging at him.
4) Incorrect treasure and rune percentage calculated - Fixed an issue causing the incorrect percentage to show at the score screen. This is the 3rd fix attempt and hopefully the last.
5) Cheeky activating runes while transparent - Fixed an issue that was allowing Cheeky to activate runes while transparent. There may be other modifications and enhancements that will be made to transparency/phased effect on Cheeky later.
6) Cheeky's transparency expires when overlapping a breakable block - Obstacle checking with transparency has been enhanced to fix this issue and should now consider all move obstacles.
7) Level 2 has no rune activated treasures - Fixed an issue with Level 2 where all treasure, rune activated or not were visible and collectable from the start of the game and the rune rendered pointless. Rune activated treasure is now effective on level 2.
Next in development:
1) Section 3 of the levels to be completed.
2) More bug fixes.