- Joined
- 14 July 2020
- Posts
- 96
Chomp 'N' Cheeky
Patch Notes
Version: v0.9.2-alphaPatch Notes
Date:16/06/2019
Comments:
Releasing another patch to fix a major issue with section 2 levels where teleporters were moving off the screen and becoming unavailable. Also, I have made other bug fixes as progress to smoothing out features.
Reported but unable to replicate:
These were reported but hard to replicate and after fixing some other code in the game, I have not been able to reproduce these issues, so please test them:
1) Sticky's tongue shoots at the wrong angle - I made a fix for this and need some feedback to see if it still happens.
2) Dash disappearing off the edge of the game after hitting one of the walls - This cannot be replicated. It is possible that I have already fixed this when making changes to the tile checking mechanism the other day so I need feedback to see if this is still happening or not.
Changelog:
NEW:
1) Version information - I have placed in the bottom right corner above the HUD some text which will tell testers what version they are running. Later this will be exclusive to the main menu.
FIX:
1) Switch shifts back as a tiny version of himself - I was able to find the cause of this issue and fix it. Switch should never turn into a tiny version of himself.
2) Game stuck when shapeshifted Switch Eats Cheeky without shifting back - Fixed an issue causing Cheeky to get eaten after changing from phase power-up over the top of a shapeshifted Switch and Switch not shapeshifting back when this happens.
3) Switch not eating bread at the same time he shapeshifts - Fixed an issue causing Switch not to eat bread if his timer for shape-shifting starts when moving onto a tile where a piece of bread was. He will not eat the bread then shapeshift.
4) Dash colliding with diagonal Cave/Switch's Obstacle when Charging Cheeky - Fixed an issue causing Dash to inappropriately become knocked back when charging along a row or column of tiles which had Chomp's Cave or a hard shapeshifted Switch in a neighbouring tile.
5) Level 11 rune - teleporters not showing when the rune is activated - Fixed an issue causing invisible teleporters to move out of the game area when the player moved Cheeky. This was also impacting all levels that had teleporters on them in section 2.
Next in development:
1) Section 3 of levels
2) More bug fixes.