- Joined
- 14 July 2020
- Posts
- 96
Chomp 'N' Cheeky
Patch Notes
Version: v1.4.0-alphaPatch Notes
Date: 27/04/2020
Comments:
It's been a while, I know. To keep myself financially stable, I have had to get a job, so my development time has been significantly cut because of it, but it has not been stopped. The last update I did was on the 21st of September, 2019. Since then, I have been working casually, full time and now part-time. It's been a lot better since getting a part-time job.
In any case, we have a major update to present here. We have all 100 levels complete. That's right! An additional 30 levels are being added to this update including new high-level features. Further, and what has been taking up the most effort during my development time since the last update is the boss level, including all sequence of events and the boss himself. The boss level number is 101 if you want to go testing that out!
A shareware update will be happening soon as there have been some changes to that version because of this update.
Now that we have all the basic features out of the way, we are going to be focusing on a lot of enhancements to the gameplay and bug fixes. During that, I have also commissioned a graphics designer to start turning these placeholder graphics into real graphics. So, you will start seeing visual updates soon!
Need info:
These issues have had very little attention since my update as I have mainly been focusing on getting the main features complete. Now that we are focusing back on enhancements and bug fixes, we can hopefully get these sorted out, but please keep an eye out for how to reproduce these problems if you come across them:
1) Dash getting stuck after he sees Cheeky at the same time he finishes rotating in the opposite direction.
2) Dash getting stuck when he gets with a hammer. I believe is related to the previous one but I could be wrong.
3) Switch getting stuck when seeing Cheeky. I am more confident than not that this is fixed but I wanted to get it checked thoroughly since Switch has a more complex design.
Changelog:
NEW:
1) Section 8, 9, and 10 of levels added.
2) Level Rune.
3) More pieces of the key on sections 8, 9, and 10.
4) Yellow teleporter added.
5) Purple teleporter added.
6) Boss level added.
7) Hammer pieces on the boss level.
8) Forge Hammer feature on the boss level.
9) Character Dialogue on boss level added.
10) Dim focus SFX when a character is talking.
11) Boss added.
12) Boss introduction sequence.
13) Boss health bar display.
14) Boss abilities and phases.
15) Boss weakness.
16) Raining blocks effect on the boss level.
MODIFY:
1) Modified order for teleporters. All levels that maxed at red teleporter will now have a yellow teleporter.
2) Strength power-up can now break through bread.
3) Strength power-up can now breath through breakable blocks.
FIX:
1) Sticky leaving his tongue behind.
Next in development:
1) Enhancements to gameplay.
2) Professional graphical implementation.
3) More bug fixes.