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- 14 July 2020
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Chomp 'N' Cheeky
Patch Notes
Version: v0.2.0-alphaPatch Notes
Date: 10/03/2019
Comments:
I know we are late on this release by 2 days. But the extra time was necessary after running into complications with one of the power-ups. For this minor build, we are introducing lives, Cheeky's death and power-ups and all associated effects of those power-ups as well as a huge game mechanic that should interest players: Cheeky's Hammer. Please test them all and create issues for any bugs that you might come across. We will be focusing on bug fixes before we move onto the next minor build.
Changelog:
NEW:
1) Power-Up: Invulnerability - A collectable power up that is designed to make Cheeky invincible to harm and if a Clam tries to eat him while in this state they will become stunned for a time.
2) Power-Up: Invisibility - A collectable power up that is designed to make Cheeky invisible for a time. This means he cannot be seen, but he can still be eaten by a Clam if he runs into them.
3) Power-Up: Transparency - A collectable power up that is designed to make Cheeky phased for a time so he can move through solids and clams cannot eat him in this state but they can see him. Transparency will last for 10 seconds. If Cheeky is on a solid when this timer expires. He will remain transparent until he moves onto a tile that is not a solid.
4) Lives - Cheeky will now have 3 lives before the layout is restarted.
5) Cheeky's Death - Cheeky can be eaten by a Clam. If he has lives he will return to the starting point and a life will be deducted. If he has no lives, the layout will restart.
6) Cheeky's Resurrection - Cheeky will temporarily become invulnerable after reviving from a death. This is indicated by a flashing effect on Cheeky.
7) Clam Eating Smiley Faces - Clam will now be able to eat cheeky to kill him if he is in a chase state and is on the same tile as Cheeky. Cheeky cannot be controlled again until he revives or the game restarts.
8) Cheeky's Hammer - Cheeky can find a hammer on the level. This can be used to attack enemies by holding the CTRL key on the keyboard. If the hammer hits an enemy they will be knocked back and stunned for a few seconds. This works similar to a power-up. However, there will not be a time limit and the ability is not necessarily used automatically and all the time, it can also be controlled by the player. Even if Cheeky dies, he will keep his hammer.
9) Keeping Keys - Keys are not lost if Cheeky dies and there are lives left.
MODIFY:
1) Re-naming all Clamp objects to Clam - Clam is a more suitable word for the antagonist Chomp and any future introductions relevant to this enemy of the same type.
FIX:
1) Made further improvements to Clam's movement mechanic so any movement will entirely involve the tile movement behaviour and not angles or snapping positions.
Next in development:
1) HUD Information and GUI.